35 Days Later

35 Days Later is a zombie-themed first-person shooter inspired by 28 Days Later, developed as a solo Master's project. It features classic FPS mechanics like aiming and shooting, plus a customizable shop and loadout system with various weapons (pistols, shotgun, sniper, machine gun).

The game includes a variety of zombie enemy types and hidden easter eggs across the map—each with personal touches to enhance immersion and replayability.

Try the game here: https://drive.google.com/drive/folders/1HvWhYh5FxwuFipKYxRi-vgAPYAw3zD84?usp=sharing

Project Context

  • Type: Academic Solo Project
  • Duration: Jan 2024 – April 2024 (4 months)
  • Team: 1 person (solo development)

Tech Stack

  • Unreal Engine 5 (Blueprint Visual Scripting System)

Features

  • Classic FPS Mechanics: Core first-person shooter features like aiming, shooting, and movement for fast-paced gameplay.
  • Weapon Shop & Loadout System: Purchase and equip a variety of weapons including pistols, shotguns, snipers, and machine guns.
  • Diverse Zombie Types: Face different classes of zombies, each with unique behaviors and challenges.
  • Hidden Easter Eggs: Explore the map to find hidden references and personal touches that reward curiosity.
  • Inspired Theme: Named after *28 Days Later*, the game carries a thematic influence in tone and pacing.

Roles & Responsibilities

  • I did everything :)

Impact & Achievements

  • After 7th build, I developed a complete game bug-free (I think), available for anyone to experience
  • I got an A :)
  • Inspired some friends to learn Unreal, to create their own games
  • Learned a lot of game development concepts, and effectively used Blueprint Visual Scripting System