35 Days Later
35 Days Later is a zombie-themed first-person shooter inspired by 28 Days Later, developed as a solo Master's
project.
It features classic FPS mechanics like aiming and shooting, plus a customizable shop and loadout system with
various weapons
(pistols, shotgun, sniper, machine gun).
The game includes a variety of zombie enemy types and hidden easter eggs across the map—each with personal
touches to enhance immersion and replayability.
Try the game here: https://drive.google.com/drive/folders/1HvWhYh5FxwuFipKYxRi-vgAPYAw3zD84?usp=sharing
Project Context
- Type: Academic Solo Project
- Duration: Jan 2024 – April 2024 (4 months)
- Team: 1 person (solo development)
Tech Stack
- Unreal Engine 5 (Blueprint
Visual Scripting System)
Features
- Classic FPS Mechanics: Core first-person shooter features like
aiming, shooting, and movement for fast-paced gameplay.
- Weapon Shop & Loadout System: Purchase and equip a variety of
weapons including pistols, shotguns, snipers, and machine guns.
- Diverse Zombie Types: Face different classes of zombies, each
with unique behaviors and challenges.
- Hidden Easter Eggs: Explore the map to find hidden references
and personal touches that reward curiosity.
- Inspired Theme: Named after *28 Days Later*, the game carries a
thematic influence in tone and pacing.
Impact & Achievements
- After 7th build, I developed a complete game bug-free (I think), available for
anyone to experience
- I got an A :)
- Inspired some friends to learn Unreal, to create their own games
- Learned a lot of game development concepts, and effectively used Blueprint
Visual Scripting System